1 Fundamentals of Real-Time Systems
- 1.1 Concepts and Misconceptions
- 1.2 Multidisciplinary Design Challenges
- 1.3 Birth and Evolution of Real-Time Systems
- 1.4 Summary
- 1.5 Exercises
- References
2 Hardware for Real-Time Systems
- 2.1 Basic Processor Architecture
- 2.2 Memory Technologies
- 2.3 Architectural Advancements
- 2.4 Peripheral Interfacing
- 2.5 Microprocessor versus Microcontroller
- 2.6 Distributed Real-Time Architectures
- 2.7 Summary
- 2.8 Exercises
- References
3 Real-Time Operating Systems
- 3.1 From Pseudokernels to Operating Systems
- 3.2 Theoretical Foundations of Scheduling
- 3.3 System Services for Application Programs
- 3.4 Memory Management Issues
- 3.5 Selecting Real-Time Operating Systems
- 3.6 Summary
- 3.7 Exercises
- References
4 Programming Languages for Real-Time Systems
- 4.1 Coding of Real-Time Software
- 4.2 Assembly Language
- 4.3 Procedural Languages
- 4.4 Object-Oriented Languages
- 4.5 Overview of Programming Languages
- 4.6 Automatic Code Generation
- 4.7 Compiler Optimizations of Code
- 4.8 Summary
- 4.9 Exercises
- References
5 Requirements Engineering Methodologies
- 5.1 Requirements Engineering for Real-Time Systems
- 5.2 Formal Methods in System Specification
- 5.3 Semiformal Methods in System Specification
- 5.4 The Requirements Document
- 5.5 Summary
- 5.6 Exercises
- 5.7 Appendix 1: Case Study in Software Requirements Specification
- Reference
6 Software Design Approaches
- 6.1 Qualities of Real-Time Software
- 6.2 Software Engineering Principles
- 6.3 Procedural Design Approach
- 6.4 Object-Oriented Design Approach
- 6.5 Life Cycle Models
- 6.6 Summary
- 6.7 Exercises
- 6.8 Appendix 1: Case Study in Designing Real-Time Software
- References
7 Performance Analysis Techniques
- 7.1 Real-Time Performance Analysis
- 7.2 Applications of Queuing Theory
- 7.3 Input/Output Performance
- 7.4 Analysis of Memory Requirements
- 7.5 Summary
- 7.6 Exercises
- References
8 Additional Considerations for the Practitioner
- 8.1 Metrics in Software Engineering
- 8.2 Predictive Cost Modeling
- 8.3 Uncertainty in Real-Time Systems
- 8.4 Design for Fault Tolerance
- 8.5 Software Testing and Systems Integration
- 8.6 Performance Optimization Techniques
- 8.7 Summary
- 8.8 Exercises
- References
9 Future Visions on Real-Time Systems
- 9.1 Vision: Real-Time Hardware
- 9.2 Vision: Real-Time Operating Systems
- 9.3 Vision: Real-Time Programming Languages
- 9.4 Vision: Real-Time Systems Engineering
- 9.5 Vision: Real-Time Applications
- 9.6 Summary
- 9.7 Exercises
- References
Glossary
About the Authors
Index
Real-Time Systems Design & Analysis: Tools for the Practitioner 4th Edition is the leading text in the field explains step by step how to write software that responds in real time
From power plants to medicine to avionics, the world increasingly depends on computer systems that can compute and respond to various excitations in real time. The Fourth Edition of Real-Time Systems Design and Analysis gives software designers the knowledge and the tools needed to create real-time software using a holistic, systems-based approach. The text covers computer architecture and organization, operating systems, software engineering, programming languages, and compiler theory, all from the perspective of real-time systems design.
The Fourth Edition of this renowned text brings it thoroughly up to date with the latest technological advances and applications. This fully updated edition includes coverage of the following concepts:
- Multidisciplinary design challenges
- Time-triggered architectures
- Architectural advancements
- Automatic code generation
- Peripheral interfacing
- Life-cycle processes
The final chapter of the text offers an expert perspective on the future of real-time systems and their applications.
The text is self-contained, enabling instructors and readers to focus on the material that is most important to their needs and interests. Suggestions for additional readings guide readers to more in-depth discussions on each individual topic. In addition, each chapter features exercises ranging from simple to challenging to help readers progressively build and fine-tune their ability to design their own real-time software programs.
About the Authors
- Phillip A. Laplante, PhD, PE, is Professor of Software Engineering at Penn State, where he specializes in software and systems engineering, project management, and software testing and security. Dr. Laplante spent several years as a software engineer and project manager working on avionics, computer-aided design, and software test systems. He has authored or edited twenty-seven books and has published more than 200 scholarly articles.
- Seppo J. Ovaska, DSc, is Professor of Industrial Electronics at Aalto University, Finland. He has served as a visiting scholar at Utah State University, Virginia Tech, and the University of Passau, Germany, and has published more than 100 articles in peer-reviewed journals. Prior to his academic career, Dr. Ovaska developed control systems for high-rise elevators; those contributions led to nine international patents.
Book Details
- Hardcover: 584 pages
- Publisher: Wiley-IEEE Press; 4 edition (November 22, 2011)
- Language: English
- ISBN-10: 0470768649
- ISBN-13: 978-0470768648
- Product Dimensions: 9.3 x 6.1 x 1.4 inches
List Price: $130.00