Naas: Autodesk Maya 2014 Essentials: Autodesk Official Press

he premiere book on getting started with Maya 2014. Whether you're just beginning, or migrating from another 3D application, this step-by-step guide is what you need to get a good working knowledge of Autodesk Maya 2014. Beautifully illustrated with full-color examples and screenshots, Autodesk Maya 2014 Essentials explains the basics of Maya as well as modeling, texturing, animating, setting a scene, and creating visual effects. You'll absorb important concepts and techniques, and learn how to confidently use Maya tools the way professionals do.

Each chapter includes fun and challenging hands-on projects, which you can do as you go using the downloadable files from the book's website. They include starting and ending files, so you can compare your results to how professionals do the projects. This information-packed Autodesk Official Press book also helps you prepare for the Autodesk Maya 2014 certification exams.

Get firsthand experience with Maya 2014, as well as an initial start on preparing for the Autodesk Maya 2014 Certified Professional exam, with Autodesk Maya 2014 Essentials.

Key Features
  • Helps beginners and those migrating from other 3D animation and effects programs get up and running on Autodesk Maya 2014.
  • Features step-by-step tutorials, hands-on exercises with downloadable files, and four-color examples and screenshots.
  • Covers modeling, texturing, animating, visual effects, lighting, compositing, setting a scene, and more.
  • Written by an Autodesk Authorized Author and is an Autodesk Official Press.
  • Autodesk Maya is the industry-leading 3D animation and effects software used in movies, games, cartoons, short films, commercials, and other animation.

Contents
  • Introduction
  • Chapter 1 Understanding the Maya Interface
  • Chapter 2 Creating Your First Animation
  • Chapter 3 Modeling with Polygons, Part 1
  • Chapter 4 Modeling with Polygons, Part 2
  • Chapter 5 Modeling with Polygons, Part 3
  • Chapter 6 Sur facing Your Character
  • Chapter 7 Get ting Bent Out of Shape: Blend Shapes
  • Chapter 8 Dem Bones: Set ting Up Your Joint System
  • Chapter 9 Weighting Your Joints
  • Chapter 10 Rigging Your Character
  • Chapter 11 Set ting the Scene: Creating an Environment
  • Chapter 12 Making It Move: Animating Your Character
  • Chapter 13 Let There Be Light: Lighting Your Shot
  • Chapter 14 Rendering and Compositing Your Scene
  • Appendix A Autodesk Maya 2014 Certification
  • Index

About the Author
  • Paul Naas is a professional animator and educator. He runs the Multimedia and Computer Graphics program at Canada College in Redwood City, California, and has done animation work for companies such as Disney, Cisco, bZillions/C2 Gaming, and the Children's Discovery Museum. He is also a professional cartoon artist. Paul has a Master of Fine Arts in Animation from the Academy of Art University, San Francisco.

Book Details

  • Paperback: 304 pages
  • Publisher: Sybex; 1 edition (2013)
  • Language: English
  • ISBN-10: 1118575075
  • ISBN-13: 978-1118575079
  • Product Dimensions: 9.1 x 7.3 x 0.6 inches
  • List Price: $49.99
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